
Dungeons & Television
Oshimeter
Synopsis
In a world where swords, magic, and monsters are everyday reality, someone just invented television. Now a scrappy crew of adventurers is hauling cameras, cables, and broadcasting gear into dungeons that have never been seen by anyone except the people brave (or stupid) enough to walk into them. Their goal: the first-ever live dungeon capture, broadcast to living rooms across the land. The catch is that keeping a camera running while fighting monsters is about as smooth as you'd expect. Equipment breaks, signals drop, and the dungeon doesn't care about your broadcast schedule. Dungeons & Television is a 2025 ONA with an original premise that feels like someone mashed together the dungeon-crawling charm of Delicious in Dungeon with a mockumentary sensibility. There's a real Dungeons & Dragons energy to the party dynamics, and the way it explores what happens when media culture collides with dangerous exploration gives it a slight Log Horizon-style thoughtfulness about how systems and people interact. What makes it click is the friction between the two worlds — the adventurers who just want to survive and the production side that needs good footage. The humor lands naturally from that tension rather than from gags. There are genuine stakes in the dungeon sequences, but the show never loses sight of the absurdity baked into its concept. If you're into fantasy settings that find a fresh angle instead of retreading the usual isekai formula, this one's worth your time.
Episode Guide
Community Feed
Loading…


