Dwarf Shaman
The Dwarf Shaman is a cheerful, albeit argumentative, 107-year-old dwarf adventurer known for his spellcasting abilities and proficiency with handaxes and slings. Despite his short stature, he possesses a strong physique and a surprisingly extensive knowledge of spells, often using his skills to support Goblin Slayer's party.
Quick Facts
What is the Dwarf Shaman's age?
107
What is the Dwarf Shaman's race?
Dwarf
What is the Dwarf Shaman's job?
Adventurer
What is the Dwarf Shaman's gender?
Male
What is the Dwarf Shaman's affiliation?
Adventurer's Guild
What is the Dwarf Shaman's rank?
Silver
What is the Dwarf Shaman's height?
150 cm (4'11")
What is the Dwarf Shaman's personality like?
Cheerful, happy, often argues with the High Elf Archer
Description
Personality
The Dwarf Shaman is depicted as a cheerful and jovial character, often engaging in playful banter, particularly with the High Elf Archer. Despite his lighthearted demeanor, he displays maturity and provides support to his companions when needed, offering reassurance and advice during times of distress. His personality is a blend of lighthearted teasing and genuine care for his fellow adventurers.
Abilities
The Dwarf Shaman is a skilled adventurer and spellcaster, proficient in manipulating stone, metal, and alcohol. His abilities are primarily magical, drawing upon a repertoire of spells that he can cast up to four times a day. He utilizes various catalysts to enhance his spells' effectiveness. Beyond his magical prowess, he is also a skilled handaxe and sling user, demonstrating proficiency in both ranged and melee combat. His spells range from offensive attacks like *Stone Blast* and *Stupor* (using a fire wine mist to intoxicate enemies) to defensive spells such as *Stone/Metal Barrier* and *Spirit Wall*. He also possesses utility spells like *Weathering*, *Bind*, *Tail Wind*, and *Snare*, showcasing versatility in both combat and exploration. More advanced spells include *Fear* (illusion magic to manipulate emotions), *Falling Control*, *Tunnel* (digging), *Control Spirit*, *Kindle*, *Water Walk*, and *Undine* (water manipulation). His knowledge of materials and his magical abilities make him a valuable asset to the party.